Being the total geek that I am, I love it when my video games turn out very well in favor of me, especially when it comes to my favorite characters.
I’m currently on chapter twenty of Fire Emblem: Shadow Dragon, and I have literally just finished grinding all of my units through the arena but for my little dragon girl, who would fall over at a stiff breeze right now. She’s going to be getting a lot of help on the next couple of chapters to catch up to the rest of the group, who are all level thirty or nearabouts. As such, I will be making a lovely long post on my characters stats versus their averages, and deciding whether or not I was blessed by the random number god. I will do the same thing when it comes time for the final chapter, which will probably be Wednesday at this rate.
Marth, the lord and hero of the game, is currently level 23. He has 37 HP (how much overall health he has), 15 strength (how hard he can hit with his bare hands, not counting the might of his weapons), 15 skill (how likely he is to hit something or pull off a critical hit), 19 speed (how fast he is, and how likely he is to double the enemy, avoid being doubled, and dodging hits), 27 luck (how much he decreases an enemy’s chance of criticalling him and adding to how likely he is to dodge an attack), 11 defence (how much an enemy’s attack is decreased by, not counting much more complicated things like the weapon’s triangle and weapon levels), and 1 resistance (how well he can absorb magic attacks). His averages say that at this level, he is supposed to have 35 HP, so he’s a little ahead, 16 strength, so he’s a little behind, but his growths can make it up, 11 skill, so he’s definitely ahead there, 18 speed, so he’s just about average, 22 luck, so he’s very ahead and we can see where he’s putting all of his energy, 11 defence, so he is right there on his averages, sadly, and 0.44 resistance. This is the only number I’m leaving with all the little decimal percentages after it, because Marth’s chance of getting a point of resistance in his levels is 0.02, but it builds on itself, so you have almost a .50 percent chance on his last level. As a consequence, it is very, very rare of him to get even one point, let alone more than that. My best Marth, in addition to capping strength and speed, has two resistance and though it’s not doing very much, it’s dulling any magical attacks a tiny bit.
My Frey, who is a prologue exclusive cavalier, and later paladin if you keep him around, is level ten of second tier, actually making him level thirty. He has 45 HP, 18 strength, 1 magic for absolutely no reason as there is no magic weapon he can use, 24 skill, 21 speed, 19 luck, 13 defence and 6 resistance from his promotion, which is the only place where he can get resistance at all. At level ten, his averages are: 44 HP, meaning he’s just a tiny bit above, 18 strength, so he’s dead on, 1 magic, which he has no growth in, so it won’t change, 24 skill, so again, dead on, 22 speed, so he’s a bit behind, 14.6 luck, so he’s been blessed in his luck, 13 defence, so he’s dead on again, and 6 resistance, which will never change as again, he has no growths in it. Only characters who can use magic have magic growths in this game, and resistance is only offered to a very few classes, namely pegasus knights, magic users and the Lord, Thief and Manakete. It seems that my Frey is disappointingly average.
Next up is Abel, who is also a paladin, is level eleven of second tier, and I can tell just from a quick glance at his averages that he has been blessed. He has 46 HP, 24 strength, 1 magic, 23 skill, 23 speed, 10 luck, 14 defence and 6 resistance. His averages are: 42 HP, putting him up at better than usual, 19 strength, which is odd to how much he has since he’s the original of a Fire Emblem tradition of the Green cavalier, with stats mostly focused on skill and speed, 1 magic, 24 skill, so he’s a tiny bit behind, but he has nine levels to make it up, 22 speed, so he’s just a bit ahead, 9 luck, so he’s close to dead on cause of how likely he is to get more luck, 13 defence, and 6 resistance. He’s not as blessed as a later character who I’ll show, but he’s turned out quite good.
Then there’s Cain, who is the Red Knight to Abel’s Green Knight, and thus more offensively based, though he’s balanced as all paladins are. He has 48 HP, 19 strength, 1 magic, 22 skill, 24 speed, 15 luck, 13 defence and 6 resistance. His averages are: 45 HP, so while he’s not quite as far ahead as Abel is, he’s closer, 18 strength, 1 magic, 22 skill, 21 speed, so he’s been blessed there, which is good, because it’s not so hard for him to be screwed, 14 luck, 13 defence and 6 resistance. He’s definitely going to be good going on here.
Next is Norne, who is the other prologue exclusive character, who you can only get if you have four or fewer characters at the end of it, and the only female archer in the game. At level ten of second tier, she has 39 HP, 16 strength, 1 magic, 16 skill, 26 speed, 13 luck, 14 defence and 3 resistance. Her averages suggest that she should be at: 40 HP, so she’s a bit behind, but it’s easy to make up, 13 strength, so she’s blessed there, 1 magic, 17 skill, which she can make up pretty well, 25 speed, so she’s fine there, 11 luck, so she’s got a bit of a bonus, 12 defence, so again, she’s blessed, and 3 resistance.
And in the next post, I’ll do the next five or six, provided I don’t get quite so wordy.
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